Clive at Five's Most Anticipated Games of 2013
It's 2013 and that means... Well, it means I'm going to keep doing what I've always done: PLAY VIDEO GAMES!
Now last year, I really cheaped out. Two of the games I listed were REPEATS, and the rest were very predictable based on 2011's picks. This year I've decided that (despite still being highly-anticipated) I can't put them in my top five AGAIN... Those games are:
* Blizzard All-Stars (formerly, "Blizzard DotA") -- Third year running on this one, so I definitely couldn't list it again. Now why am I anxious for this game? Well, I'm a huge League of Legends fan, but I hate buying boots every game. It's like... I want to work on my Attack-Speed Vi build but I can't afford a Zephyr because I still don't have tier-2 boots, dammit! All-Stars promises to simplify the formula so that players can concentrate on important things, not redundant things like buying boots. I effing HATE buying boots!
* StarCraft II: Heart of the Swarm -- I'm sad to say that, I'm starting to lose my faith in Blizzard. They are becoming the company of unfulfilled promises. We STILL have yet to see features promised at launch in SCII and Diablo(w) 3. You know, they used to take a long time to release games, but they would be incredibly polished. Now they take a long time to release games, and they're STILL unfinished. Anyway. Heart of the Swarm. I'm more looking forward to the story than I am the multi-player, which is a sad reflection. But as far as quality RTS titles go, StarCraft is still the title to beat, flaws and all.
* Grand Theft Auto V -- This one goes without saying. I love GTA, but I hated "IV". Everybody did. The game was way too serious. I think Rockstar knows this. So far, all signs suggest that "V" will be a return-to-form (cue the Hallelujah chorus). Now, they just need to promise us that they'll drop the whole "relationships" nonsense... If I have to update my in-game Facebook status to "Just robbed a guy. LOL!" in order to reach 100% completion, someone from Rockstar will be thrown from the top of a 16-story building.
Enough of that, let's talk about what's NEW on my radar for 2013!
[Honorable Mention]) Tomb Raider - Crystal Dynamics
Tomb Raider: The year was 1996 when Tomb Raider was released, and Lara Croft was the hottest arrangement of polygons that ever existed. I was a 6th grade boy at the time, so how could I not fall in love with
Then this game appeared. While it's an "origin story," it's not a return-to-form to the primarily puzzle-focused action platforming style of the original games, it does look much more interesting than your average First-Person stealth game, focusing a lot on using (or reacting to) your environment.
Not sure if I'll be picking this one up at launch (March 5, 2013) or if I'll wait for a sale, but
5) Antichamber - Alexander Bruce
Antichamber is an indie puzzle game (surprise!) that takes place in a barren white... place. You know what? I can't describe this game. Here you go:
It comes out today (1/31/2013) and I will be buying it instantly. Watch my YouTube Channel for da vids!
4) Pikmin 3 - Nintendo
Pikmin is a unique game, straddling RTS and puzzle adventure genres... two of my favorites. The weird thing is that I had never even heard of this game until the Wii U (maybe because I never had a GameCube?). My first experience playing Pikmin was the mini-game in NintendoLand (bundled with the Wii U), and GUESS WHAT? It's ridiculously addictive! If you've never played a Pikmin title, this video will get you caught up:
(Clive does not endorse racist comments)
Pikmin 3 will be released in Q1, 2013.
3) SimCity (5) - EA
I like SimCity games. A lot.
EA is calling SimCity "5", a "reboot" (hey, it's the hip thing now). Nevermind the fact that every single SimCity game is a reboot... and enhanced version of the original. SO SCREW YOU, EA! You know this isn't going to change anything! More attempts at "social" gaming (which will fail because it's EA), more micro-management instead of macro-management, small cities, and less "emergent" gameplay... basically all the things that die-hards will generally dislike.
Oh, except now there are curved roads. Congratulations, EA. You can now build a feature that has existenced since the dawn of civilization.
Okay, okay... I will admit that I am pleased that the game is using "exact" simulation instead of using numeric approximations like in previous titles. And also, the game looks great. I guess that's one benefit of having EA at your fingertips.
SimCity "5" holds a lot of promise, but I'm assuming they'll pander too much to "The Sims" players and try to gear the game towards scenario-based play. Hopefully Maxis will prove me wrong when the game releases on March 5th, 2013.
2) Watch_Dogs - Ubisoft ("No, YOU be soft!")
You already know I love GTA, but even I will admit that the formula is getting a little stale. So when I heard about Watch_Dogs I got pretty excited. It illustrates an important lesson in both life and high crime: Don't work harder, work smarter.
Remember the mission in GTA III where you have to kill Don Salvatore when he's leaving Luigi's club? If you didn't have a rocket launcher, you were pretty much screwed. If you did have a rocket launcher, you probably used a cheat code, you cheap bastard. I have too much honor for that, so I would pile up as many cars in the road as possible so that when Salvatore's brigade left the club, they'd get stuck in the cars. Then I'd toss a grenade, watch the chain reaction and usually get blown up in the process.
What does this have to do with Watch_Dogs? This game allows the player to hack things. So instead of stealing ten cars to cause a pile-up (and gain the cops' attention), you could, oh, I dunno... hack a street light, make it green in both directions and cause a massive pile-up... all without looking suspicious as hell.
So basically, it's a hacker-inspired GTA.
I want. But no release date yet. Just "2013".
1) The Witness - Jonathan Blow
Indie Puzzle Game. That's probably all that needs to be said about why I'm looking forward to it, but I'll try to elaborate.
Jonathan Blow has a weird brain. That weird brain created an amazingly weird but clever game, Braid in which you manipulate time to solve puzzles. It's one of those games that makes you feel really smart for figuring it out. The "story" was ambient and didn't punch you in the face like most games, which I appreciated. And while none of it mattered during the gameplay, the final "cutscene" was mind-blowing. Needless to say, my expectations for mind-blowing-ness are equally as high for The Witness.
The other thing that really intruiges me about this game is its striking similarities to MYST. A lonely but beautiful island with nothing but mysterious puzzles to solve. There aren't many videos worth showing, but just look at this picture and tell me you don't see MYST. !
Now, J.Blow hasn't set a release date, but he has mentioned on his blog, that his team is moving out of development mode and into production mode. That's a good sign, right? HURRY UP, GAME!!!
That's it for this year....
What's on YOUR list?